AUDIO

SHOCK COLLAR (2025)

Shock Collar is a song I wrote, recorded, and mixed. This song intends to explore cycles of self-inflicted harm, compulsion, and running back to a familiar thing even though it hurts. This song is sung from a third-person perspective, through the metaphor of a dog repeatedly running into an electric fence to reflect the cause and effect. The song was designed to be restrained yet immersive to the listener. The song blends layers of distorted piano, strings, and vocals, with additional sound design and textural elements that bring you into the world the song builds. The layers clash together, lingering in patterns of eerie repetition itself, allowing the listener to inhabit this emotional space of inevitability, longing, and self-betrayal.

MADE WITH:

ABLETON

HAND TRACKED OSCILLATOR (2025)

To challenge myself to learn more Touchdesigner I wanted to try out hand tracking.

Using Media Pipe to manipulate an oscillator. I used the data from the tip of my finger, using the y axis for pitch control and using the x axis to control the rate of an LFO connected to my oscillator. For some visual feedback I used the sound data and Media Pipe to create a colourful visual and layered it with live camera input I also added effects to.

MADE WITH:

TOUCHDESIGNER

THE FAIRY GRADEN (2024)

The Fairy Garden is an immersive audio project using Pro Tools and Reaper to create a magical world of sound around the listener.

The Fairy Garden was designed to be the auditory backdrop of a community of little fairies who live in a garden. I was inspired by my own childhood nostaligia and aimed to take myself back to the fairy games and movies I loved as a child. I used a number of whimsical foley elements that are minipulated in the space throughout the mix ontop of a soundtrack of soft pads.

MADE WITH:

PRO TOOLS & REAPER

SONG STEP (2024)

Song Step is a digital space designed with audio interactivity made with Unreal Engine and Protools.

I wanted to be able to trigger different layers of a mix of a song I made by walking through different steps using box colliders to trigger the raising of the volume of each layer as the player walks through the boxes of the rainbow. Each layer of the mix begins when the player spawns and they continue to play in sync in a loop.

MADE WITH:

UNREAL ENGINE & ABLETON